Small Animal Behavior Pack Rabbit, Squirrel, Rat

These small animals will move to random Path Nodes that you place around your levels, taking breaks to rest and feed. They are set-up to utilize the Perception system, Behavior Trees and Blackboards. You can add an “Enemy Tag” to any actors in your levels and these Rodents will actively avoid those “enemies”. These Rodents will keep track of all enemy’s in their perception range and run from the nearest enemy, this makes enemy switching very smooth. You can also play as a Rabbit, Squirrel or Rat.

The Small Animal Behavior Pack was made to be very easy to set up. Just drag and drop some Rodent Path Nodes into your levels, drag in some Small Animals, and add an Enemy Tag to any actor you want these little guys to avoid. It’s just that easy.

Technical Details

Small Animal Behavior Pack: Rabbit, Squirrel, Rat v1.3 Includes:

  • (3) Rigged and Animated Skeletal Meshes (Rabbit, Squirrel & Rat)
  • (63) Animations
  • (6) Animation Blueprints (NPC, and PlayAs)
  • (6) Character Blueprints with 2 Parent Classes
  • (2K) Textures and Materials
  • (3) Physics Assets
  • 2D Movement BlendSpaces
  • LOD’s
  • Perception based enemy avoidance
  • Health System with ragdoll deaths.
  • (3) AI Controllers
  • (3) Behavior Trees
  • (3) Blackboards
  • Overview map with setup information

Scaled to Epic skeleton: Yes

Rigged: Yes

Animated: Yes

Number of characters: 3

Vertex counts of characters: Rabbit (2628-734), Squirrel (4394-963), Rat (4252-831)

Texture Resolutions: 2048 X 2048

Number of Animations: 63

Supported Development Platforms: (Windows)

Important/Additional Notes: This pack is compatible with Attack Animal: Boar.

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