Stealth Action AI In Blueprints

DEMO VIDEO

Stealth Action AI for TPS/FPS Games Now With DynamicCovers and Crouch/Climb/Vault/Idle/Patrol/Search/Hostile/Alert States

Product Updated to 1.1
Video Added on the Playlist on how to enable EQS in order to Activate Covers when adding the Updated Project from the VaultCache
If you get an error when the editor is Opened go on

Edit — Editor Preferences —
In general tab go on Experimental and Activate “Environment Querying System”
And Reopen the Project Now Covers Will work as intended.

Hello Ladies and gentleman
The System is Entirely Made in Blueprints 100%
While the main focus of this project is on the AI, there has been an extensive code implemented in the Player as well, with Hacking function, Disguise Functions, Destroying and Dragging Bodies, an Experimental Night Vision and a few more things In the future I will slowly make a Transition of this Kit to fully functional Stealth Template Kit to create any kind of Stealth Game.
The AI has Different States and Sub states and Almost every single thing can be configured as you desire
You can Configure Pretty much everything on the AI and you can Also have Custom Presets via Child Blueprints
You are free to modify everything as your heart desires. just leave a mention in the credits if you want !

Asset version: 4.26

Original_Link_www.unrealengine.com/marketplace/en-US/product/stealth-action-ai-in-blueprints

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