Terrain Tile Texture and Rock Game Asset Sculpting Tutorial
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
Skill Level:
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, World Machine, Photoshop, and Marmoset
Contents:
– 90 minute walk through covering the entire sculpture from scratch in Zbrush to final low res mesh render in Marmoset.
– 1080 Resolution
– Low res Static rock and plane/sphere meshes
-Zbrush (4R8) file
-World Machine file
-Photoshop hand tiled files of texture maps generated for low res mesh
-Quixel Photoshop files for diffuse, rough, and normal map for rock assets and tilling texture
-Marmoset web file and scene file (Marmoset Toolbag 3)
License:
Personal, Indie, and Studio Licenses are available.