Tile and Brick PBR Materials
Tile and Brick PBR Materials
17 Unique Materials plus 8 instance variations.
Feature procedural generation to provide a degree of randomness to the look in other instances. Most have adjustable settings, such as color of tiles. Game-ready at 2048 resolution, scalable to any standard resolution up to 4096 via the Substance INST settings (I will provide support if needed). Good for any use, including ArchViz or asset texturing. Includes Substance Archive files as well as ready-to-use Unreal materials. Please let me know if you have concerns or suggestions, so I can improve this pack to meet your needs.
Technical Details
Features:
- Game-ready at 2048 resolution
- Instance Variations
- Procedural Generation
- Tileable and seamless
Texture Resolutions:
- Designed at 2048×2048, Instances scale to any resolution
Number of Materials: 25
Do Materials derive from a Master Material with instances as variation: Yes, 17 Master Materials
Number of Textures: 102
- 25 Base Color maps
- 4 Metallic maps
- 25 Roughness maps
- 25 Normal maps
- 23 Ambient Occlusion maps
Other Files Included:
- Showcase Level
- Sphere Mesh
- 25 Substance INST files
- 1 SBSAR file
Supported Development Platforms: Windows, Mac, PS4, Xbox One
Supported Target Build Platforms: 4.20