Universal Character Customization System

Promotional video

UCS empowers developers and players by allowing them to design high quality humanoid characters (males, females or monsters) within the engine.

  • 50 morph targets to define the shape of the face, eyes, nose, mouth, etc.
  • 15 Bone modifiers to determine overall shape (arms size, body fat, etc.)
  • > 65 shader parameters for skin, age, muscularity, hair, etc.
  • 12 stunning hairstyles (extremely customizable morphs & shader parameters) + 7 beard styles
  • Very efficient hair wind vertex animation. Control wind direction and speed using a material parameter collection. New: Hair animation with movement!
  • >50 free cloth meshes: Medieval armors, helmets, modern T-Shirts, Polo Shirts, Jackets, Pants, Glasses, Hats, etc. More added for free on each update!
  • Customizable cloth: up to 4 material layers, cloth fuzz, dirt, etc.
  • Amazing eye shader with configurable colors, veins, scale, animated glow, etc.
  • Cosmetic effects: blush, eyeliner, eyeshadow and lipstick.
  • Decals (freckles, scars, etc)
  • Configurable teeth, gums, tongue, dirt, shape, orientation, etc.
  • Powerful randomizer tool to effortlessly generate new characters or create small variations to existing ones.
  • Free simple IK foot placement system
  • Update 0.3: it can now be used as a player character creator as well!

Technical Details

Number of Blueprints: 6

Input: N/A

Network Replicated: (Yes)

Supported Development Platforms: Windows (It should work on other platforms but I haven’t tested it)

Supported Target Build Platforms: Same as above

Documentation: PDF manual included + video tutorials

Update history

  • v0.1: Better deformations + support for 4.25
  • v0.2: 3 new morph targets + mohawk hairstyle + Anim Blueprint optimizations + 2 extra clothing slots + new decals
  • v0.3: Player character creation (runtime) + in-game presets changing + hair clipping masks + headgear + new clothing + tutorial map
  • v0.4: Code cleanup & player character creation improvements
  • v0.5: Fixed issue related to the BP_LightStage object that prevented packaging
  • v0.6: Added hair animation with character velocity. It’s a cool effect at virtually no extra rendering cost.
  • v0.7: Added 2 medieval armor sets (total 6 meshes): upperbody, lowerbody and helmets with normal, rusted and golden texture sets.

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