Unreal Engine – Custom Motion Blur

This pack brings high-quality, artist controllable motion blur to selected objects in your scene.

Simulate fast motion , linear and circular, even in still shots!

Suitable for all kinds of real-time projects; games, archviz, motion graphics.

For videos, high resolution images, and more visit:

rel=”nofollow” target=”_blank”>custommotionblur.thomaskole.nl

Technical Details

Linear / Circular motion blur cages:

Utilize transparent object’s ability to sample colors from the scene to apply a motion-blur effect

to the object the cage is positioned around. Works out of the box: simply drag-and-drop the blueprint,

move, rotate, and scale it into position. Great for individual objects such as projectiles, vehicles, wheels or rotors.

Global motion blur:

Apply a motion blur effect scene-wide. You can use the DepthStencil buffer to selectively

include or exclude objects. Add the blueprint to your scene, tweak your settings, done.

Great for full-scene blurs in racing games or product viz

Compatibility:

Virtual Reality:

Compatible with recent versions of UE4. rel=”nofollow” target=”_blank”>Click for details

Forward shading:

Fully compatible. Temporal anti aliasing in deferred shading helps smooth out some of the noise, but it works fine in forward.

Raytracing:

Compatible with translucency set to Raster. rel=”nofollow” target=”_blank”>Click for details

Mobile:

Not supported.

Documentation and more:

For a full list of features, high resolution images, how-to’s and more, visit:

Documentation: rel=”nofollow” target=”_blank”>custommotionblur.thomaskole.nl

This is not a replacement for UE4’s native motion blur – rather a supplement

in situations where the native effect falls short.