Unreal Engine – Driveable Car “Bornfly”

Demo: rel=”nofollow” target=”_blank”>https://drive.google.com/open?id=1kPam_A1mNEVatbQMAWaHX5Htq6h7JfRN

Video (Map is not included): rel=”nofollow” target=”_blank”>https://youtu.be/8Rv0OlHKd7M

Tutorials, questions, news, suggestions what to add and more other is in discord group

Discord: rel=”nofollow” target=”_blank”>https://discord.gg/ARaJ9Cx

  1. One note: all Blueprints are only example how everything works, this is not full ready system for example for car destruction an etc, but it is good example from there you can start.
  2. Some textures may have more resolution than they should be, but you can set lower resolution depending on your requirements.
  3. All made with banana love.

Technical Details

Features:

  1. Simple car destruction system
  2.  The car is disassembled in parts, the pivots are set up correctly (for opening the hood, door, and etc.)
  3. Clear geometry
  4. Created manually optimized collision.
  5. UV which allows you to create your own painting.
  6. Tuning system.

Texture Sizes:

  • 4096×2048 – 1 Texture
  • 2048×2048 – 24 Textures
  • 1024×1024 – 8 Textures
  • 512×512 – 9 Textures

Scaled to Epic skeleton: Yes

Collision: Manually created

LODs: No

Number of Static Meshes: 35

Number of Skeletal Meshes: 2

Number of Materials and Material Instances: 45

Number of Textures: 75

Number of Blueprints: 7

Number of Maps: 3

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: rel=”nofollow” target=”_blank”>Youtube

Important/Additional Notes: Car pack is intended for developers or/and to learn from.