Unreal Engine – FGear Vehicle Physics

FGear is a custom vehicle physics solution that helps you build arcade or semi-arcade style racing games. It is mostly focused on 4 wheel cars but multi axle setups are also possible. The library consists of a core module and some extra components that were used while making the example project.

Sandbox Demo Video : rel=”nofollow” target=”_blank”>https://youtu.be/BClRdj3U8w0

rel=”nofollow” target=”_blank”>Forum(Demo Links)

Disclaimer: The red sports car model in the sandbox video is not included in the package or the example project.

Technical Details

Core features:

  • Adjustable integration steps.
  • Simplified pacejka, pacejka96 and MF6.1 tire model options.
  • 3D wheel support(multiple raycasts or sphere/convex cast).
  • Simple engine model with a torque curve.
  • Configurable auto/sequential/manual(h-pattern) transmissions.
  • Open, locked or limited slip differentials.
  • Ackerman steering, toe and camber.
  • Adjustable torque and brake distribution of axles.
  • Simple spring/damper suspensions with preload option.
  • Multi axle setup support.
  • AeroDynamics component for drag and downforce effects.
  • Standard input manager with keyboard,joystick and wheel+shifter support.
  • Driving aids like abs, asr, esp and anti roll bars.
  • Detailed telemetry ui.
  • Basic save/load system for fast prototyping.

Extras:

  • Adjustable 3rd person camera.
  • Sample visual&sound effects like engine, skid and muzzle effects.
  • Custom collider component for separating collision from inertia.
  • Basic AI driver.

Number of C++ Classes: 30

Network Replicated: (Yes)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows,Android

Documentation: rel=”nofollow” target=”_blank”>Pdf download here also check the rel=”nofollow” target=”_blank”>Youtube channel

Example Project: rel=”nofollow” target=”_blank”>Download here

Important/Additional Notes: