Unreal Engine – Fighting games template project

This template is a project that allows you to create a fighting game with as little Blueprint editing as possible.

Latest version:4.0 [Dec. 21, 2021)

rel=”nofollow” target=”_blank”>Introduction video of Ver.4.0(Dec. 21, 2021)

rel=”nofollow” target=”_blank”>Playable-Demo_4.0(win-64bit] (Dec. 21, 2021)

These videos explain how to add characters and replace animations.

(More videos will be added.)

rel=”nofollow” target=”_blank”>How to add a character

rel=”nofollow” target=”_blank”>How to replace animations for moving

rel=”nofollow” target=”_blank”>How to replace animations for normal attacking

rel=”nofollow” target=”_blank”>How to setting for chain-combo

rel=”nofollow” target=”_blank”>How to setting for special moves

rel=”nofollow” target=”_blank”>How to setting for other animations

rel=”nofollow” target=”_blank”>How to add a stage

rel=”nofollow” target=”_blank”>how to setting for sound&effect

Features will be added by the update.

Other:

All the textures, sounds, and animations all included in this project.

Includes some infinite blade free assets.

Technical Details

Features:

■Select Fighting mode:

2.5D 1on1

2.5D 3on3

3D 1on1

OPTION

■Select mode:

Arcade Mode, VS CPU, VS Player and Training Mode can be selected.

■Select stage:

Two stage is prepared.

■Select character:

Mannequin is available as samples.

■Play battle:

Introduction with sequencer

You win with 2 rounds of 99(1on1)/300(3on3) seconds per round.

you can pause play, resume, Back to the title, retry.

Round result is KO, DoubleKO, Timeover, and Draw.

■Character movement :

Collision control with capsule component

F&B walk&step

Jump

Crouch

Various punch&kick and damage animations

Grab&cancel

Guard&reversal

Guard-crush

Stun

Special move

Ultra Special move with sequencer

Counter

Sway&Parring(only 1on1)

Change&Assist(only 3on3)

Chain&Aerial-combo

Super Armor

Wall&Ground-bounce

Blocking

Number of Blueprints: Level/PlayerController/GameMode/Camera/Character/Animation etc.

Input: one or two Gamepad, Keyboard

Network Replicated: (No)

Supported Development Platforms: Windows: (Yes) Mac: (No)

Documentation:

rel=”nofollow” target=”_blank”>English

rel=”nofollow” target=”_blank”>Japanese

Important/Additional Notes:

Character setup with data table has become easier.