Unreal Engine – Photogrammetry Rock Textures

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10 4096² photoscanned tileable rock textures.
This set features:- 3 Master Rock Materials
– 3 Material Instances per rock
– Example meshes and scene alongside thorough documentation on how to create rock formations with these textures

Technical Details

7 Materials

54 Material Instances

40 Textures :

Rock_A : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_B : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_C : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_D : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_E : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_F : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_G : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_H : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_I : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

Rock_J : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)

*note that specular, roughness, occlusion and height are packed inside of one texture red, green, blue and alpha channels

Detail : 1024² (Normal)

Moss : 512² (Diffuse – Normal)

Sand : 1024² (Diffuse – Normal)

Snow : 1024² (Diffuse – Normal – Roughness – Specular)

4 Meshes

Engine Compatibility : 4.15 ; 4.16 ; 4.17 ; 4.18 ; 4.19

Intended Platform : Windows

Documentation Included : Yes

Important/Additional Notes : None

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