Unreal Engine – Photogrammetry Rock Textures
Unreal Engine – Photogrammetry Rock Textures
This set features:- 3 Master Rock Materials
– 3 Material Instances per rock
– Example meshes and scene alongside thorough documentation on how to create rock formations with these textures
Technical Details
7 Materials
54 Material Instances
40 Textures :
Rock_A : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_B : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_C : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_D : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_E : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_F : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_G : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_H : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_I : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
Rock_J : 4096² (Diffuse – Normal – Roughness – Occlusion – Height – Specular)
*note that specular, roughness, occlusion and height are packed inside of one texture red, green, blue and alpha channels
Detail : 1024² (Normal)
Moss : 512² (Diffuse – Normal)
Sand : 1024² (Diffuse – Normal)
Snow : 1024² (Diffuse – Normal – Roughness – Specular)
4 Meshes
Engine Compatibility : 4.15 ; 4.16 ; 4.17 ; 4.18 ; 4.19
Intended Platform : Windows
Documentation Included : Yes
Important/Additional Notes : None