Unreal Engine – Post Apocalyptic District

This pack comes with car blueprints that allows to change different car types, mesh and colors variations. Building blueprints with color and roof type controls that includes interior areas and functional doors with various options. Splines blueprints for power lines, road railings, roads and fences for faster level editing. Showcase and demonstration videos.

 

A huge library of different post apocalyptic style assets like props, furniture and debris models. Pack also includes a set of nature assets like different types of tree models with small and large versions, grass and fern models and a set of rock and stone assets with advanced rock material utilizing tiling rock textures.

Landscape material comes with four different layers using hi-quality textures, distance based macro details, slope and tessellation control + landscape grass. Materials supports moss, dirt, leaves and water layers. All of the materials also have quality switches set up and most of the features are turned into parameters for optimizing purposes. Various material layers are also converted into material functions. Assets are using material instances so it’s easy and fast to make changes.

Assets in this pack have LODs, collisions and optimized/balanced lightmap UVs. Example level is using a static lighting and is meant to show different ways to use assets. Level also have different optimizations built in like culling volumes. Blueprints are not built with networking in mind.

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Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Over 320+ post apocalyptic themed models
  • Car blueprints for generating different variations
  • Building blueprint with color and roof/wall style options
  • Spline blueprints for faster level creation
  • Blueprints for scattering debris
  • Advanced materials with multiple blendable layers
  • Nature assets like trees, grass, ferns and rocks
  • 4 layer tessellation landscape material with adaptive tessellation, distance based blending with macro details
  • Example level with optimized static lighting
  • Environment controller for controlling wetness and rain weathers
  • Library of high quality tiling textures
  • Example player with a custom weapon and an object pickup system
  • Built in collision, LODs and optimized lightmap UVs for assets

Number of Unique Meshes: 323

Collision: Yes, automatically and manually generated

Vertex Count:

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 181

Number of Textures: 339

Texture Resolutions:

  • 4K (3)
  • 2K (167)
  • 1K (122)
  • 512 (4)
  • 256 (4)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://docs.google.com/document/d/1u65ghb1ytoQNytnqCXlrooZx7oUcE7c0RzduuUqJbKI/edit?usp=sharing

Important/Additional Notes: Choose “Don´t Import” when launching project. Pack contains source files for those who like to edit them and importing can reset some settings.