Unreal Engine – Sci-fi Arsenal Vol 2.0

A set of more than 19 high-quality Sci-fi Weapons and Crates for your next Next-Gen shooter games – Rifles, Snipers, Pistols, Rocket Launcher, Grenades, Ammo Crates, Ammo Boxes, Containers. Including Animations.

For other Designs Check out rel=”nofollow” target=”_blank”>Sci-fi Arsenal Vol 1.0

* Please all screenshots were taken from the Unreal Engine 4 and 5 editor viewport *

Main Preview Video:- rel=”nofollow” target=”_blank”>https://www.youtube.com/watch?v=Ka8DODvTTaU

Character Weapon Aim Offset Preview video here:- rel=”nofollow” target=”_blank”>https://www.youtube.com/watch?v=ECWNd_a0Cgo

Character & Weapon Animations in FPS Camera View Preview Video:- rel=”nofollow” target=”_blank”>https://www.youtube.com/watch?v=NFO92xQgKRU

FPS Game Starter Kit Integration Tutorial:- rel=”nofollow” target=”_blank”>https://sbcomputerentertainment.com/other-2/marketplace-tutorials/how-to-integrate-sci-fi-arsenal-vol-2/

FPS Game Starter Kit Product Page:- rel=”nofollow” target=”_blank”>https://www.unrealengine.com/marketplace/en-US/product/fps-starter-kit

Documentation: rel=”nofollow” target=”_blank”>https://drive.google.com/file/d/1qg1FewWg1H67JkXRfHsh8q9IYmJ_3P-8/view?usp=sharing

Main Features:

  • Skeletal Meshes contains animated parts, LODs, Custom placed Physics Assets and Customizable Material Instances.
  • Static Meshes also contains LODs, Collision Mesh, Customizable Material Instances.
  • Simple Weapon Blueprint Classes which implements Ammo Digital Display system, Camera Shake, Weapon SFX, Projectile, VFX (MuzzleFlash, Bullet Shell Ejection), and Ammo count on weapons.
  • Character Animations included for weapons (Idle Stance, Fire, Reload).

Technical Details

Texture Sizes: 4096×4096 & 2048×2048.

Scaled to Epic skeleton: Yes.

Collision: Yes (Automatically generated).

Physics Asset: Yes (placed manually for realistic collisions results).

Triangle/Vertex Count: 1,759 Triangles – 170,000 Triangles.

LODs: Yes ( 2-3 LODs per Skeletal and Static mesh).

Number of Blueprints: 27 Blueprints Classes [ 6 Main Weapon Blueprint Classes ].

Number of Animation Sequence: 102 Animation Sequence

Number of Aim Offsets: 6 main Aim Offsets

Number of Static Meshes: 26 Static Meshes.

Number of Skeletal Meshes: 56 Skeletal Meshes.

Number of Master Materials: 12 Master Materials.

Number of Material Instances: 95 Material Instances.

Number of Textures: 609 Textures.

Number of Sound Cues & Sound Waves: 8 Sound Cues & 12 Sound Waves.

Fonts: 2 Fonts included ( Used in 3d UMG widget blueprint for Ammo Digital display system ).

Particle Systems: 14 particle systems.

Supported Development Platforms: Windows.

Supported Target Build Platforms: PC, Consoles.

Available for Custom Work: rel=”nofollow” target=”_blank”>[email protected], rel=”nofollow” target=”_blank”>@Chiaka_Chima