Unreal Engine – Wasteland

A huge desert landscape. Tons of props, clutter and modular elements to rebuild the world with style.

Video

More screenshots on ArtStation (Daytime)

More screenshots on ArtStation (Nighttime)

360 video by “Unreal Engine Assets 360” (Thanks, Ivan)

How to use Vertex Paint in my projects

Technical Details

Features:

  • Detailed and carefully textured modular assets
  • A gigantic landscape with a multi-layered Landscape Material and customizable tessellation.
  • Various paint jobs for most of the assets
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Decals with grunge, concrete spots, and graffiti
  • Wires, barbed wire fence made as a simple spline-based mesh
  • Game-ready environment

Texture Sizes: 512×512 – 4096×4096

Collision: Yes, custom and automatically generated.

Vertex Count: up to 10k triangles per model

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Meshes: 333

Number of Materials and Material Instances: 273

Number of Textures: 375

Supported Development Platforms: PS4, Xbox One, Windows, Mac

Supported Target Build Platforms: Windows, Mac

NOTE: If you have any questions or concerns, feel free to contact me via my support email. My process is sometimes chaotic, but this very Asset Pack is my opus magnum (so far). You won’t regret it.