Unrealengine Post Apocalyptic Desert

Post apocalyptic desert environment with large amount of props and a driveable vehicle. This project comes with different sets of foliage assets, materials that have useful features like adaptive landscape tessellation, interactive foliage, and dirt blending. Project is using dynamic or static lighting depending on the needs.

Latest update will add new car assets with a blueprint that allows to generate different abandoned car variations.

Technical Details

Features:

  • Over 100+ model assets
  • Spline assets for roads, light poles, fences
  • Drive able car based on the Advanced Vehicle Blueprint
  • Master materials for foliage, building, prop, terrain
  • 3 layer terrain material with adaptive tessellation, distance based blending and triplanar mapping
  • Assets built with AAA quality
  • Building have rigged doors and interior
  • Large amount of different props and foliage assets
  • Procedural foliage and rock spawning
  • Built in colliders for assets
  • LODs for models
  • Dynamic or static lighting level versions
  • Included desert scene with abandoned diner and roads

Texture Sizes:

  •  2K (53)
  •  1K (104)
  •  512 (31)

Collision: Yes (Auto generated)

LODs: Yes (Auto generated)

Number of Meshes: 105

Number of Materials and Material Instances: 87

Number of Textures: 189

Supported Development Platforms: Windows

Supported Target Build Platforms: Everything except mobile

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