USA Weapon M4A1
USA Weapon M4A1
18 character animations:
- 5 shoots
- Reload
- Reload, when clip is empty
- Switch fire mode auto/single
- Equip/Unequip
- Walk animation
- Sprint animation
- Idle animation
- Idle animation to AIM.
- Jump idle
- Jump end
- Blocking idle
8 weapon animations:
- Equip
- Fire
- Switch fire mode auto/single
- Reload
- Reload, when clip is empty
- Idle
- Empty idle
19 sounds:
- Close shots
- Details to close shots
- Reloading
- Reloading
- Switch fire mode.
- Echo to close shots (small to auto fire and long to one shot)
Technical Details
Texture Sizes: 4096×4096, 2048×2048, 1024×1024, 512×512, 256×256
Scaled to Epic skeleton: Yes
Collision:
- M4A1 base – Yes, custom
- M4A1 parts – No
- Bullet – No
- 5.56×45 Shell- No
- Player (Mannequin Arms) – Yes, custom
- Objects on Demo level – Yes, custom
Vertex Count:
- M4A1 (base)- 17376
- 10.3 inch barrel – 801
- 14.5 inch barrel – 901
- Rear sight A2 – 2780
- Rear sight carry handle – 3414
- Clip (Stanag)- 1379
- Stock – 3300
- Bullet – 12
- 5.56×45 Shell – 303
- Player (Mannequin Arms) – 11448
- Objects on Demo level – from 4 to 9749
Number of Meshes:
- 22 for objects on Demo level
- 1 for player (Mannequin Arms)
- 8 for M4A1
- 1 for 5.56×45 Shell
- 1 for bullet
Number of Materials and Material Instances:
- 1 for M4A1 and barrels
- 1 for Clip (Stanag)
- 1 for Stock
- 1 for Rear sight A2
- 1 for Rear sight carry handle
- 4 for effects
- 1 for 5.56×45 Shell
- 1 for bullet
- 5 for player (Mannequin Arms)
- 21 for objects on Demo level
Number of Textures:
- 3 for M4A1 and barrels
- 3 for 5.56×45 Shell
- 3 for Clip (Stanag)
- 3 for Stock
- 3 for Rear sight A2
- 3 for Rear sight carry handle
- 4 for effects
- 9 for objects on Demo level
- 2 for player (Mannequin Arms)
Number of Audio Waves: 19
Number of Audio Cues: 2