Cinematic Bike Rig – Unreal Engine

DEMO VIDEO

Why You Need This:
If you’re a cinematic artist tired of wrestling with physics-based motorcycle setups in Unreal, this is your solution.

Traditional methods? Painful!
You hit play, try to ride and record takes, then rewatch everything in Sequencer.
To keep things stable, you hack together workarounds, lower the center of gravity, add invisible wheels… It’s a mess.
Want to drift or pop a wheelie at the perfect moment? Good luck getting it in one take.
Animating in a DCC app instead? That back-and-forth export/import cycle kills creativity.
Cinematic Bike Rig gives you full control, directly inside Unreal Engine, with no simulation or physics headaches. It’s fast, modular, and built specifically for cinematics.

What’s Included:
Use your static meshes for body, wheels, suspension, and steering
Modular bike setup, attach any parts, fully configurable
Ground-tracing wheels with automatic rotation
Physics-free spring system for dynamic suspension
Keyable drift angle + automatic chassis lean
Keyable roll and pitch
Full editor & sequencer preview, no simulation required
Accurate ground collision (with object exclusion support)

Spline Path Blueprint:
Ride along a spline with automatic steering
Key distance traveled
Snap spline points to the ground
Reverse direction
Close the loop for a circuit track
Auto-loop if the distance exceeds the spline length

Demo Content Included:
Comes with a demo cross bike to showcase the capabilities of the system

Features:
Custom static mesh support
Spline path following
Ground-tracing wheels
Non-physics spring suspension
Dynamic suspension parts
Auto pitch alignment
Auto leaning (steering & drift)
Auto wheel rotation
Auto path steering
Keyable drift angle
Front & rear burnout
Editor preview (no simulation)
Stable, non-random body/wheel vibration
Spline path blueprint
Jump ramp blueprint
Number of Blueprints: 3
Input: N/A
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.1 – 5.6

DISCLAIMER: This blueprint system is designed for animation and offline rendering workflows with the “Movie Render” pipeline. If you want to use it in games or real-time workflows, please do it at your discretion.

DISCLAIMER: The publisher is not responsible for attaching the user characters to the bike. Users need to make sure they know how to do that using control rigs and constraints in the animation tools.

Original_Link_https://fab.com/listings/8239c393-0e3a-4b48-8456-b88a6f637fd9

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