Weapon Component

A blueprint based Weapon System. Multiplayer support. Contains weapon logic (firing/spawning/switching/weapon animations…) and weapon presets, character animations, aims, drop and pick up, etc.

Short feature list:
– Full ready weapon actor (presets included)
– Weapon creation via DataTables
– Pickups
– Weapon Inventory
– Aims, anim montages for pistols, rifles and shotguns
– Each weapon has custom settings for HANDS POSITION
– Each weapon has custom crosshair
– Each weapon can have custom sniper scope, multiple zoom values, rangefinder
– 7 SniperScopes (2 real – SVD and Y-type)
– Weapon recoil
– Weapon HUD (weapon data, health…)
– Fire modes
– Damage/death events and random animations
– Floating text
– Muzzle Effects
– Hit/Blood Effects
– Stealth mode for character and weapons
– Projectiles and beems support
– 7 Different projectiles
– Does NOT contains “cast to” character nodes for easiest migration

Configurable weapons attributes:
– Accuracy
– Ammo
– Animations
– Damage
– Data
– Effects
– Fire modes
– Holster
– Projectile
– Reloading

Technical Details

Number of blueprints:
– Overview 1
– Changelog 1
– Character 1
– Weapon Actor 1
– CharacterInventoryComponent 1
– BPStructure 2
– BPInterface 1
– Enums 4
– Ammo 1
– Ammo pickup samples 7
– UMG 3
– SniperScopes 8
– Projectiles 7
– Sounds 9
– Floating Text Actor 1
– Sample weapons 146 assets

Engine Compatibility:
– First Release 4.12
– Update1 4.13
– Update2 4.14 – 4.17 (to select switch UE version to 4.14-4.15)
– Update3 4.16 – 4.18 (to select switch UE version to 4.16-4.17)
– Update3.1 4.18+ (to select switch UE version to 4.18)

Multiplayer Support: Yes
Intended Platform: Windows
Platform Tested: Windows

Asset version: 3.1

Original_Link_www.unrealengine.com/marketplace/en-US/product/weapon-component

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