Weather Maker – Unity Weather System, Sky, Water, Volumetric Clouds and Light

Weather Maker – AAA Weather, Water, Volumetric Clouds/Light/Fog, Sky and Audio Solution for 3D and 2D! Mobile and VR ready! No other asset matches the performance and feature set of Weather Maker

Overview
Weather Maker is the most complete weather, water, volumetric cloud/fog/light, terrain overlay and sky system for Unity. With both 2D and 3D modes, Weather Maker is the last asset you will need for weather, sky and more in your Unity app or game. Full C# source code and shader code is provided! Just drop a prefab in your scene and it’s ready to go! Weather Maker will save you thousands of hours of development time.

Value
Weather Maker is many assets in one. Weather, sky, water, volumetric clouds, light and fog, lightning, ambient sound and more. You could spend 300 USD or more buying the pieces individually and then spend a few months integrating them together, or you could just get Weather Maker and have everything already integrated. AAA games, indie games, prototypes and apps are all a great fit for Weather Maker.

Scriptable Render Pipeline
Weather Maker supports Lightweight/Universal Render Pipeline (2019.1 Unity or newer with LWRP 5.X or newer) and Standard Pipeline (2017.4 Unity or newer). Please see instructions in the readme.txt file on how to turn on Lightweight Render Pipeline.

Performance
Weather Maker has been tuned for years for maximum performance. Whether on the bleeding edge of desktop GPU or VR or even mobile, Weather Maker will run smoothly. Weather Maker adapts to the Unity quality level to ensure maximum FPS. Performance profiles allow customization of various Weather Maker effects for custom solutions.

Floating Point Origin Offset
Weather Maker contains an easy to use floating point origin offset solution. For flight simulators or large worlds, you can pick a distance which will reset the camera position back to 0,0,0. When the camera exceeds this distance from the origin (0,0,0), Weather Maker will trigger a callback event. Weather Maker has an option to re-position all the root game objects for you, or you can do it yourself in the callback event. A cumulative offset is provided that you can use in any shaders that rely on world positions to generate noise. The current offset is also provided in case you need it to re-position game objects or do other logic.

Volumetric Clouds
Using state of the art shaders and performance techniques, volumetric clouds look beautiful and won’t bog down your frame rate. Rolling, whispy and epic clouds react to ambient, directional lights and lightning for that AAA look and feel. Even cubemaps and water reflection show the clouds effortlessly. Cloud probes allow easy access to cloud density for any Transform component (and run on the GPU!). To top it off, you can fly-through the clouds and god rays are built into the clouds.

Atmosphere and Sky
Weather Maker contains an industry standard, BSD licensed physically based sky and volumetric atomspheric scattering solution. The atmospheric scattering and sky sphere blend seamlessly with your scene, producing a gorgeous planet curve at the far plane, just make sure your camera has a large far plane. The sky sphere can render many texture types including night sky with rotation, along with day and dawn/dusk textures. No cube map is needed, just one 2D texture for each. Performance is superb. All of this is configurable.

Weather Effects
Weather effects include rain, snow, hail and sleet. Collision with scene is optional. Particle systems are lit properly by all lights in your scene. All weather effects fade cleanly both visual and audio to ensure a life-like and smooth experience. Wind is bundled as well and affects particles and trees. Sound dampening prefabs are provided to handle cases where the player goes inside. Animated puddles on ground available too. Null zones ensure that weather stays away from indoor areas.

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