Replicated Health System – Unreal Engine

The Replicated Health System (RHS) is a powerful system neatly packaged in a single actor component. The RHS component can be added to any actor in your game, be it a player or any other actor. The whole system is optimized for single & multiplayer games and designed for performance. The component has many useful features that you can use not only to deploy the system in your projects, but also to use the existing component to build your own system. The system comes with an integrated healthbar that is automatically created for you right after import.

Features:

Ready to use health system for single & multiplayer games

Animated Healthbar

Compact Blueprint Actor Component

Extensive Settings Menu

Public RHS Functions

Private RHS Functions

Dispatcher Events

Default Re-spawn Logic (Single & Multiplayer)

100% Commented Blueprints

Extensive Documentation

Showcase Demonstration Level

Muliplayer & Singleplayer

Number of Blueprints: 12

Network Replicated: Yes

Supported Development Platforms:

Windows (32/64)

Supported Unreal Engine Versions
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