Replicated Health System – Unreal Engine

Replicated Health System – Unreal Engine
The Replicated Health System (RHS) is a powerful system neatly packaged in a single actor component. The RHS component can be added to any actor in your game, be it a player or any other actor. The whole system is optimized for single & multiplayer games and designed for performance. The component has many useful features that you can use not only to deploy the system in your projects, but also to use the existing component to build your own system. The system comes with an integrated healthbar that is automatically created for you right after import.
Features:
Ready to use health system for single & multiplayer games
Animated Healthbar
Compact Blueprint Actor Component
Extensive Settings Menu
Public RHS Functions
Private RHS Functions
Dispatcher Events
Default Re-spawn Logic (Single & Multiplayer)
100% Commented Blueprints
Extensive Documentation
Showcase Demonstration Level
Muliplayer & Singleplayer
Number of Blueprints: 12
Network Replicated: Yes
Supported Development Platforms:
Windows (32/64)