Generic Combat System – Advanced GAS based Multiplayer combat framework – Unreal Engine

Generic Combat System – Advanced GAS based Multiplayer combat framework – Unreal Engine
The Generic Combat System (GCS) is an advanced multiplayer combat system framework built on top of Generic Gameplay Abilities (GAS/GGA) and Generic Input System (GIPS), and both plugins are included in GCS.
Code Modules:
GenericCombatSystem (Runtime): Contains Combat related code.
GenericGameplayAbilities (Runtime): Contains general extensions for GAS.
GenericGameplayAttributes (Runtime): Contains utilities for GameplayAttribute, as well as built-in common gameplay attributes.
GenericGameplayAbilitiesEditor(Editor)
GenericInputSystem(Runtime): Contains code for data-driven input management.
Number of Blueprints: 150+
Number of C++ Classes: 260+ (131 .h/129 .cpp)
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes