Generic Combat System – Advanced GAS based Multiplayer combat framework – Unreal Engine

The Generic Combat System (GCS) is an advanced multiplayer combat system framework built on top of Generic Gameplay Abilities (GAS/GGA) and Generic Input System (GIPS), and both plugins are included in GCS.

Code Modules:

GenericCombatSystem (Runtime): Contains Combat related code.

GenericGameplayAbilities (Runtime): Contains general extensions for GAS.

GenericGameplayAttributes (Runtime): Contains utilities for GameplayAttribute, as well as built-in common gameplay attributes.

GenericGameplayAbilitiesEditor(Editor)

GenericInputSystem(Runtime): Contains code for data-driven input management.

Number of Blueprints: 150+

Number of C++ Classes: 260+ (131 .h/129 .cpp)

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Supported Unreal Engine Versions
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