Landscaping Leaves – Unreal Engine

Landscaping Leaves – Unreal Engine
We know the importance of filling your architectural spaces with life. There are plants that look good in static renders, but in animations, cinematics, or virtual tours, they look motionless or with very unnatural movements.
These assets are modeled and textured to achieve great realism and performance, taking care of details such as small imperfections and editable PBR materials easy to customize to your liking.
All assets come with Nanite technology, so we don’t sacrifice quality or performance.
All Assets come separately to add them individually or in groups.
All Particles are designed to input simple visual parameters. Drag & Drop
Technical details
47 Single HQ Leaves
42 Grouped Pile of HQ Leaves
6 Falling Niagara Particles Leaves ( Easy to re configure )
47 Single HQ Static Mesh Foliage Leaves.
Number of Meshes: 89
Number of Materials and Material Instances: 23 Instances ,1 master material
Number of Textures: 29
NANITE: Yes
Vertex Count: 28– 1,503,326
Texture size range: 1024 x 512 – 8000 x 4800