Landscaping Leaves – Unreal Engine

We know the importance of filling your architectural spaces with life. There are plants that look good in static renders, but in animations, cinematics, or virtual tours, they look motionless or with very unnatural movements.

These assets are modeled and textured to achieve great realism and performance, taking care of details such as small imperfections and editable PBR materials easy to customize to your liking.

All assets come with Nanite technology, so we don’t sacrifice quality or performance.

All Assets come separately to add them individually or in groups.

All Particles are designed to input simple visual parameters. Drag & Drop

Technical details

47 Single HQ Leaves

42 Grouped Pile of HQ Leaves

6 Falling Niagara Particles Leaves ( Easy to re configure )

47 Single HQ Static Mesh Foliage Leaves.

 

Number of Meshes: 89

Number of Materials and Material Instances: 23 Instances ,1 master material

Number of Textures: 29

NANITE: Yes

Vertex Count: 28– 1,503,326

Texture size range: 1024 x 512 – 8000 x 4800

Supported Unreal Engine Versions
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