Selection Manager – Unreal Engine

Selection Manager – Unreal Engine
This plugin allows you to select objects in the game via mouse cursor and rectangle selection.
You can also individually customize the result of the selection for each object class.
Features:
High performance (Built using C++)
Ability to select any objects that inherit from Actors or Scene Components (Actors, Pawns, Characters, Scene Components)
Ability to precisely configure collision for selection
Ability to select complex dynamic objects
Ability to call selection functions from other sources (e.g. if you need to select a unit by clicking on its icon)
Optional ability to dynamically highlight objects during selection
Optional ability to set the selection start point to the point that the player clicked on
Optional ability to highlight the object under the cursor
Additive selection
Subtractional selection
Has a set of functions made to select objects by a group or index
Works with variable camera FOV
Works with orthographic camera (can be used for 2D games)
The widget for the selection frame is made using Blueprints. You can customize it with a set of textures and materials that are included in the plugin, or you can even use your own widget
Collision Viewer for visual configuration of the selection collision
Debugger for runtime collision debugging