Selection Manager – Unreal Engine

This plugin allows you to select objects in the game via mouse cursor and rectangle selection.

You can also individually customize the result of the selection for each object class.

Features:

High performance (Built using C++)

Ability to select any objects that inherit from Actors or Scene Components (Actors, Pawns, Characters, Scene Components)

Ability to precisely configure collision for selection

Ability to select complex dynamic objects

Ability to call selection functions from other sources (e.g. if you need to select a unit by clicking on its icon)

Optional ability to dynamically highlight objects during selection

Optional ability to set the selection start point to the point that the player clicked on

Optional ability to highlight the object under the cursor

Additive selection

Subtractional selection

Has a set of functions made to select objects by a group or index

Works with variable camera FOV

Works with orthographic camera (can be used for 2D games)

The widget for the selection frame is made using Blueprints. You can customize it with a set of textures and materials that are included in the plugin, or you can even use your own widget

Collision Viewer for visual configuration of the selection collision

Debugger for runtime collision debugging

Supported Unreal Engine Versions
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