MeshBlend – Next generation mesh blending without RVT – Unreal Engine

MeshBlend – Next generation mesh blending without RVT – Unreal Engine
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes can be blended. MeshBlend enables controllable blending of meshes without using RVT. It’s been battle tested and is used in real projects with different art styles and requirements ranging from Indie to AAA titles. MeshBlend supports a wide range of scenarios and delivers a visually pleasing result at great performance! Games, offline rendering cinematics and virtual production in Unreal are all supported. At its core MeshBlend balances performance, visual quality and artist workflow.
Features:
4 preset blend sizes to choose from and use. Each can be adjusted individually
Easy editor workflow for small projects and up to AAA
Blend a few meshes, or every single mesh in the project. You decide
Great performance! Different quality settings for different hardware (Low, Medium & High)
Battle tested in multiple real projects from AAA to indie
Runs as a global Post Process shader just after the scene rendering. Before Upscale, DoF and any other PP effects.
Supported Unreal Engine Versions
5.6 – 5.5