Bound Horror Framework – Unreal Engine

Bound Horror Framework – Unreal Engine
A modular Unreal Engine framework for horror, story-driven, and atmospheric games
Bound Horror Framework is a plug-and-play foundation designed to help you build horror and narrative-focused games faster, without locking you into a specific gameplay style
It provides a collection of interconnected systems that work together out of the box, while still remaining flexible and easy to extend
Whether you’re creating a small indie horror experience or a larger story-driven project, Bound Horror Framework gives you the core systems you need so you can focus on atmosphere, gameplay, and storytelling
1.3.0 UPDATE | February 24th 2026
Added a new Transition Widget for smoother level transitions
Fixed several issues on the demo level
Fixed two packaging errors affecting project builds
Framework Features
Dynamic footstep system
Advanced lighting system
Multiple light setups
Light switches
Breaker system
Event system
10+ built-in event types
Supports chained and scripted events
Save & load system
Autosave included
Interaction & inspection system
Door & key system
Persistent, saved states
Player movement system
Light switch & event triggers
Flashlight system
Internal Dialogue system
Popup / notification system
Main menu & pause menu
Health system
Deathscreen and respawning
Supported Unreal Engine Versions
5.7