LODify v2.7.0 for Blender

LODify: Full-Scenario Scene Optimization LODify is a comprehensive performance optimization tool designed for massive Blender scenes. Whether you are dealing with heavy architectural visualization, large game environments, or complex kitbashing scenes, LODify helps you manage textures, geometry, shader details, and viewport performance efficiently.

New in v2.6:
Non-Blocking Architecture: Most operations (Resizing, Geometry Setup, Shader Updates) now run asynchronously or in background subprocesses, keeping the Blender UI responsive even when processing thousands of objects.
Smart Worker Process: Texture resizing now utilizes a separate process to bypass the Python GIL, ensuring maximum performance.

Key Features:
– Texture Optimization (Asynchronous)
Smart Scanner: Automatically scans all textures in the scene, identifying memory hogs and sorting them by size or VRAM usage.
Hybrid Resizing Engine:
Native Mode: Uses Blender’s internal API for maximum compatibility.
Performance Mode: Uses a bundled, lightweight PIL backend (running in a subprocess) to batch resize textures rapidly without freezing the interface.
Camera-Based “AI” Optimization: intelligently calculates the required texture resolution for every object based on its screen coverage in the active camera view.
Non-Destructive Workflow: Switch between “Original” and “Optimized” resolution sets with a single click. Includes safeguards for HDR/EXR files.
– Geometry LOD System
Dual Algorithms:
Decimate Modifier: Fast, standard reduction for general props.
Geometry Nodes: High-quality topology preservation using advanced node groups.
Smart Protection: Includes a “Safety Floor” (Min Ratio/Min Faces) to prevent close-up objects or low-poly meshes from losing essential details.
Async Batch Processing: Setup, Update, and Apply modifiers on thousands of objects using a non-blocking modal operator.
– Viewport & Shader Optimization
Distance Culling: Automatically downgrades viewport display types based on distance (Textured → Solid → Wire → Bounds) to boost FPS while working.
Shader LOD (Experimental): Dynamically reduces Normal Map and Displacement strength for distant objects to reduce render noise and memory overhead.
Snapshot Restoration: Remembers the original display state of every object, ensuring a perfect reset when optimization is disabled.
– Scene Analysis Tools
Collection Analyzer: Color-codes the Outliner collections based on vertex count weight, helping you instantly spot heavy assets.
View Analyzer: Visualizes heavy objects directly in the 3D Viewport using a heatmap overlay.
– Compatibility Blender Version: 4.2.0 and above.
Dependencies: Includes a bundled pillow wheel (Python 3.11 compatible) for accelerated image processing. No manual installation required.

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