Substrate Automotive Materials – Unreal Engine

Substrate Automotive Materials – Unreal Engine
This premium material collection leverages Unreal Engine’s new Substrate system to create ultra-realistic, multi-layered automotive surfaces – perfect for real-time visualization and path tracing workflows in automotive design, marketing, and cinematics.
Key Benefits:
- Fully compatible with Path Tracing – accurate light behavior for CGI and commercials
- Advanced multi-layer shading – e.g. clear coat, metallic flakes, primer
- High-end automotive finishes – including paint, carbon fiber, chrome, glass & interiors
- Physically accurate & easily customizable
- Optimized for Lumen, Nanite & Virtual Production
- Clean node setup for fast Lookdev adjustments
Whether you’re building a concept car, a real-time configurator, or a cinematic shot – these materials deliver the realism your automotive projects demand.
DISCLAIMER
- Activate Substrate in Project Settings (view the last image)
- the car is not included in this product
Technical details
Number of Materials: 8
Number of Material Instances: 131
Number of Textures: 81
Texture Resolutions: 1 – 5906
Supported Development Platforms:
- Windows: Yes
- Mac: No
Documentation Link: –
Important/Additional Notes: –
Compatibility
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