Substrate Automotive Materials – Unreal Engine

This premium material collection leverages Unreal Engine’s new Substrate system to create ultra-realistic, multi-layered automotive surfaces – perfect for real-time visualization and path tracing workflows in automotive design, marketing, and cinematics.

Key Benefits:

  • Fully compatible with Path Tracing – accurate light behavior for CGI and commercials
  • Advanced multi-layer shading – e.g. clear coat, metallic flakes, primer
  • High-end automotive finishes – including paint, carbon fiber, chrome, glass & interiors
  • Physically accurate & easily customizable
  • Optimized for Lumen, Nanite & Virtual Production
  • Clean node setup for fast Lookdev adjustments

Whether you’re building a concept car, a real-time configurator, or a cinematic shot – these materials deliver the realism your automotive projects demand.

DISCLAIMER

  • Activate Substrate in Project Settings (view the last image)
  • the car is not included in this product

Technical details

Number of Materials: 8

Number of Material Instances: 131

Number of Textures: 81

Texture Resolutions: 1 – 5906

Supported Development Platforms:

  • Windows: Yes
  • Mac: No

Documentation Link: –

Important/Additional Notes: –

Compatibility

Supported Unreal Engine Versions
5.5 – 5.7
Supported Target Platforms
Windows

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