Vertex Texture Baker – Unity

Editor and runtime solution for baking textures inside a mesh per-vertex.


Supported texture types:

• Texture2D

• RenderTexture

• Cubemap

• Camera target texture (skybox, ambient lighting, etc)

• Lightmap



Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them.


Run-time API adds extension methods to the Unity target=”_blank”>Mesh class which return per-vertex baked textures as a color[] array.


All render pipelines are supported.


Before purchasing, check target=”_blank”>documentation for better understanding how this tool works and what limitations it has.


Asset is already included in the target=”_blank”>Amazing Tools Bundle.



Note:

Scripts are packed in dll.



Have questions? target=”_blank”>Forum.

Support and bug report: [email protected]

—————————

Supported Unity versions:

• Unity 2019.4, 2020.3, 2021.3 and 2022.3 LTS versions are fully supported.

• Unity alpha and beta versions are never supported.

• Unity ‘tech release‘ versions are not officially supported.

Home Page: _https://assetstore.unity.com/packages/tools/utilities/vertex-texture-baker-199788

(Visited 3 times, 1 visits today)