SGSR 1 Mobile – Upscaling for Unity

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Optimize and increase your framerate with Qualcomm’s Snapdragon Game Super Resolution, now also for VR!

Boost your frames with SGSR Mobile – Upscaling for Unity!
SGSR is an upscaling technique specifically created for ultimate performance for mobile devices!
It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
If your project is limited by GPU performance, SGSR Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR!

Easy to use
SGSR has been designed for an easy setup, with an extensive documentation describing the process.
Additionally, SGSR has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

Technical details:
Current supported Unity Render Pipelines:
Built-in (BIRP) and Universal Render Pipeline (URP).
Current supported platforms:
Windows (DX11, DX12, Vulkan, GLCore & OpenGL ES 3.0)
Linux (Vulkan)
MacOS (Metal)
iOS (Metal)
Android (Vulkan, OpenGL ES 3.0)
Nintendo Switch 1
Nintendo Switch 2
Playstation 4
Playstation 5
Xbox One
Xbox Series
WebGL
PC VR (OpenXR & OpenVR)
Standalone VR (Quest)

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