Ucupaint v2.4.7 for Blender

Ucupaint v2.4.7 for Blender
Ucupaint is a Blender addon to manage texture layers for the Eevee and Cycles renderers. Already in development for years, Ucupaint provides a lot of easy-to-use features while also being able to fit into your usual shader nodes workflow.
Features
Stack images, vertex attributes, generated textures, or many other types into layers and masks.
All Ucupaint nodes are contained inside a single node group and can be connected to any other nodes.
Channels in Ucupaint are flexible, add or remove them based on your needs.
You can add modifiers like a color ramp or math operation for quick adjustments.
Works well with multiple objects using the same material.
Decal support
Ability to load images from asset browser or file browser
UDIM is detected automatically based on UV islands.
Bake final channel images and easily arrange them so most exporters can read them.
Dedicated alpha channel for flexible transparency workflow
Bake AO, multires, other object’s normal, and more.
You can add drivers or keyframes to most Ucupaint inputs.
Support realtime displacement and even vector displacement map.
Preview mode to check your layers or channel colors.
Pack baked channel results into a single image using a custom bake target (useful for creating ORM texture or DirectX normal).
And so much more.
Location
View 3D > Sidebar > Ucupaint
Shader Editor > Sidebar > Ucupaint
Documentation
Please read the wiki to see the documentation and demo. It’s not 100% complete yet, but it still can help you get started. To contribute to the wiki, you can go to the wiki repo.
Compatibility
Ucupaint is compatible with older Blender versions, starting from Blender 2.76. But for Blender versions earlier than 4.2, it’s better to use the GitHub version to also get access to the auto-update feature.
DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE