Feral Girl Roca

DEMO VIDEO

3d model of cute Feral Girl Roca. She has ARKit blendshapes, Epic Skeleton rig, many color options. She will be a perfect character for a fantasy or dress-up game.

Key Features:
Low-poly
Fully Rigged
Apple Blendshapes
Two-handed sword
Ears and a tail (removable)
Easy Color Change

Polycount | The Character does not have LOD system

Roca with fur
Faces 67815
Tris 132062
Verts 88154

Roca without fur
Faces 48591
Tris 93462
Verts 52808

Roca’s sword
Faces 2017
Tris 3661
Verts 2008

Rig:
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. You can find a full list of additional bones 🔗here >

Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game

Blendshapes:
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, change the ear size/form, and make nails longer.

Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
You can also remove the ears and tail.

Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The horse is not included!
And more!

Material ID Maps for
Skin
Eyes
Hair
Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.

4K Textures
BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
9 Texture sets – Body, Head, Top, Bot, Sword, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization

Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included

Features:
Blendshapes / Morph Targets / Facial Expressions
Wind simulation for hair
Modular
Epic Skeleton with additional bones
3rd person character animations are included
Material Instances
Color change of any part
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters:
SK_ROCA_FERAL_WITH_FUR 0: ~ faces 67815, tris 132062, verts 88154
Number of Materials and Material Instances: 63
Number of Textures: 50
Texture Resolutions: 4096×4096

Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!

Original_Link_https://fab.com/listings/34fb9ed8-3768-40a1-8ae7-31f3792d8750

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