Succubus Lily – Game Ready – Unreal Engine

DEMO VIDEO

Key Features:
Low-poly
Fully Rigged
Apple Blendshapes
Wings (removable)
Easy Color Change

Polycount | The Character does not have LOD system

Succubus Lily:
Faces 43106
Tris 82980
Verts 46016

Rig:
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.

Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game

Blendshapes:
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size.

Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.

Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
To change the undersuit color/opacity, you have to adjust the BaseColor and Roughness map in Master Material of the Body in Content/Succubus_Lily/Materials/Body/M_LILY_BODY

Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.

4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
9 Texture sets – Body, Head, Clothes, Boots, Wings, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization

Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included

Features:
Blendshapes / Morph Targets / Facial Expressions
Wind simulation for hair
Modular
Epic Skeleton with additional bones
3rd person character animations are included
Material Instances
Color change of any part
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters:
SK_SUCCUBUS_LILY_LOD 0: ~ faces 43106, tris 82980, verts 46016
Number of Materials and Material Instances: 52
Number of Textures: 92
Texture Resolutions: 4096×4096
Supported Unreal Engine Versions: 4.19 – 4.27 and 5.0 – 5.4
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no

Important/Additional Notes:
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
It’s advisable to use KawaiiPhysics plugin in Unreal Engine. You can see it in the video demonstration.
To change the undersuit color/opacity, you have to adjust the BaseColor and Roughness map in Master Material of the Body in Content/Succubus_Lily/Materials/Body/M_LILY_BODY

Original_Link_https://fab.com/listings/209cdff5-53a2-42f9-9d79-f829c4b7780c

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