Zombie Mutant Bundle – Unreal Engine

Zombie Mutant Bundle – Unreal Engine
Import the full product via Epic games launcher. The metahuman sample file is a single reference file for a compiled infested character.
Bring your post apo world to the next level with infested and parasite zombies.
The outfits are provided as parametric clothing components for MetaHuman Creator, ensuring seamless integration and customization.
Create unique NPCs by mixing and matching the included outfit elements. Easily tweak colors, fabrics, and details — each piece is fully adjustable, letting you craft countless combinations and appearances.
Keyfeatures:
80x tint variations allow for distinct faction variations — ideal for multiple infected variations
4 distinct basebodys for Metahuman creator
60x skeletal meshes — chest, hats, pants, optional shoulder Insignia / epaulettes, necklace officer / ruffle.
With MetaHuman, you gain access to a wide range of additional assets for facial and hair customization, all based on TAL NRW proportions.
The included base bodys as reference is based on the UE5 skeleton, the basebodys for metahuman creator come as a static meshes ( check overview video)
all ready to be combined into your own Zombie War battlefield.
Perfect For:
Zombie survival games
Post-apocalyptic environments
Horror and thriller cinematics
Unreal Engine and real-time workflows
Usage Notice:
This product may not be used for AI or machine learning training purposes.
The package includes multiple modular skeletal mesh item groups – hats, heads, pants, and chests –
Each equipment piece is built with a master material and mask texture, giving you full control over its visual appearance and color customization. Every body part can be adjusted manually for fine-tuned results.
Quickstart:
Install Unreal Engine 5.6, making sure to enable the MetaHuman Creator Core Data in the install options.
Create a new project and enable the MetaHuman Creator plugin.
In the Content Browser create a new instance of the MetaHuman Character asset.
Double-click on the asset to open the MetaHuman Creator asset editor to begin creating your character!
Assemble the character using the UE Cine pipeline to create the character blueprint and add it to a level.
The costumes are resizable with your character in MetaHuman Creator.
Technical details:
Number of Unique Meshes: 60SK meshes
Vertex Count: full version 38-60k, dressparts from 2k to 30k
Collision: Yes
LODs: yes autogenerated
Number of LODs: LOD0-LOD3
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes, metahuman tal nrw
If rigged to the Epic or MetaHumans skeleton, IK bones are included: yes
Number of Characters:
Vertex Counts of Characters:
Animated: Yes
Number of Animations: 0
Number of Materials: 12
Number of Material Instances: 107
Number of Textures: 243
Texture Resolutions: mostly 2048 some 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.7
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