Action RPG Template – Unreal Engine

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Feature List:
Multiplayer is supported
AI Tools
Ability System
Inventory System
Quest System
Menu – Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
Third Person and Top Down modes with unique abilities
Save and Load. All progress is saved
Waypoint System – Point of Interests for AI, Pathfinding
Spawn System – The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.
Optimization Component – Animation, Movement, Rendering, Perception
AITools Helper – Editor Utility for convenient working with tools in the editor
Day Night System – AI behavior depends on the time of day
Teleport System – To another level, To Point
Behavior Templates – Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals
Spawn Window and AI Statistics
Attributes – Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration
Effects – 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block
Abilities – 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area
Effect and Ability Trees
Fall Damage and Damage Handling
Inventory – View Modes | Sorting | Disassembly | Consumable | Weight | Drop Item | Break Item
Equipment – Weapon Modes | Attributes Depend on Level | Set Bonuses | Sockets | Visualization
Incrustation – Set Number of Sockets | Set Available Item Groups | Set Inserts and Extract Cost
Merchant – Currency | Different Assortment | Global/Unique Buyback | Unlimited Amount Option
Craft – Global/Unique Recipes | Multiple Recipes for One Item | Alternative Ingredients
Loot – Pick Up from Ground | Get from Actor | Get from Killed AI
Warehouse – Global/Unique
Trade between players
Quest Chains – Completed or Failed quests trigger another quests
Quest Events (OnAvailable, OnActive, OnComplete, OnFail)
Objective Events (OnActivate, OnComplete)
Local Quests
Objectives: Custom, Discover, Gather Item, Affect World Actor, Deliver Item, Receive Item, Kill, Complete or Fail Quest
Quest Helper – Editor Utility Widget. Helps to check how quests are added to game (which actors are bound to quest)
Track System – Compass | World Map | World

Technical details:
Audio Modulation plugins is enabled
World Partition is enabled
GameplayTags and Data Assets are used
CC0 Public Domain Content is used: list of assets.
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Unreal Engine Versions: 5.2 – 5.6

Original_Link_https://fab.com/listings/50bf71b3-9c23-4c8b-ab15-0cfa5b614e22

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