Advanced Game Logging (GLS) – Unreal Engine

The Game Logs System (GLS) is a powerful Unreal Engine 5 plugin for real-time log management, even in shipping builds. Designed for developers and QA, it offers flexible filtering and seamless control across desktop, mobile, and console platforms.

Key Features of GLS Plugin
Real-time log viewing, even in shipping builds
In-game overlay for seamless log monitoring during gameplay
Advanced filtering by verbosity, category, class, object, and custom tags
Named Tabs – organize logs by systems or tasks, saved between sessions
Resizable filter panel – adjust UI layout to fit your workflow
Animated indicators show when logs appear/disappear in each category
OR / AND filtering logic – switch between broad or strict matching
Hide logs with one click using the eye icon, with persistent settings
Sort categories by activity – most relevant logs always on top
Clear logs without losing filters – dimmed categories remain visible
Multiplayer-ready – filter by PIE instance, controller ID, and network role
Works on all platforms, including mobile and consoles
Save, reload, and export logs with full metadata and timestamps
Persistent sessions – filters, tabs, panel sizes and UI state auto-restored
Handles up to 1 million logs with excellent performance
Customizable via Project Settings – tune log capture and display

Built for developers & QA teams – streamline your debugging process

Version: 5.2+
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