Animated Blood Decals – Realistic
Animated Blood Decals – Realistic
Version: 4.19-4.27, 5.0-5.1
Original_Link_https://unrealengine.com/marketplace/en-US/product/animated-blood-decals-realistic
Animated Blood Decals – Realistic
Each flipbook has frames and a custom blueprint decal class. This blueprint gives you special control over the decals allowing you to:
Spawn animated decals with a custom update and frame rate
“Splash time”, using this float you can dynamically increase the speed of the initial frames of the flipbook, giving you separate control over the splash and trickle effects respectively
“Dry” option, enabling this boolean allows you to control how fast the blood dries out, becoming rougher and less metallic over time
Fade-out functionality, fading the decal out before finally destroying it
Optimized – No OnTick code and automated self-cleanup
Version: 4.19-4.27, 5.0-5.1
Original_Link_https://unrealengine.com/marketplace/en-US/product/animated-blood-decals-realistic