Arcade Vehicle System

DEMO VIDEO

Do you want to make a driving or racing game but would rather concentrate on gameplay instead of spending days tuning complex physics parameters?
Do you want to quickly add driving logic to an already existing game?
ArcadeVS is a C++ physics vehicle system that’s super fast to setup, easy to configure and makes fun to drive vehicles!

Features:
Full Vehicle System logic in C++ for high performances
RayCast Suspension system with compression, damping and adherence tuning
Acceleration, braking and reverse, turning
Customizable drifting mechanic
Jumps!
In air stabilization setting for either roll overs or arcade like super stabibility
Center of mass offset, adherence force offset and many other nice parameters
Blueprints API, events for all state changes. Accelerate Start/Stop, Can Drift, Drift Start/Stop, etc.
All vehicle state values and forces exposed to Blueprints
All functions can be overriden in C++, easily add your own logic or change the default one

Blueprints:
Sports Vehicle, suspensions animations, tilt and roll movements, realistic settings.
Kart Vehicle (2 presets), fully textured mesh with materials, VFXs, Blueprint animations. Super stable with infinite drifting!
Test Vehicle with regular vehicle default settings. Simply replace the vehicle mesh and you’re ready to go!
2 Skeletal Mesh Animation Blueprints, handle suspension compression, wheels direction and rotation, Tilt / Roll and drift movement.
1 Player Controller class

Asset version: 4.25+

Original_Link_https://unrealengine.com/marketplace/en-US/product/arcade-vehicle-system

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