Auto Settings V2 – Unreal Engine

DEMO VIDEO

Auto Settings is a framework for implementing game settings and input remapping in Unreal Engine. For common cases, you can build settings menus by placing and configuring widgets in UMG, while the framework handles persistence, synchronization, and integration with the systems those settings control.

Key Features
Data-driven configuration – Define settings through assets and details panels
Settings persistence – Automatically saves to config files or integrates with your game’s save system
Console variable integration – Expose Unreal’s built-in settings like scalability, VSync, max FPS, and resolution to players
Input remapping – Players can rebind keyboard and gamepad controls at runtime
UI widget components – Use pre-built widgets or create custom ones with your own styling
Per-player configuration – Individual settings for split-screen scenarios

Example Applications
Common use cases include settings for:
Graphics – Resolution, quality presets, V-Sync configuration
Audio – Master/SFX/Music volume controls
Input Remapping – Keyboard and gamepad key rebinding with conflict detection
Accessibility – Colorblind support, subtitle configuration, UI scaling
Gameplay – Difficulty levels, camera configuration, HUD customization

Auto Settings handles data persistence, keeps settings in sync with your widgets, and connects values to engine or game systems through built-in and custom binding strategies. It also manages settings as a coherent framework, including the relationships and structure that connect settings across your project.

Technical details:
Code Modules:
AutoSettingsCore (Runtime)
AutoSettings (Runtime)
AutoSettingsInput (Runtime)
Network Replicated: N/A
Supported Platforms: Win64
Supported Target Build Platforms: Win64
Supported Unreal Engine Versions: 4.17 – 4.27 and 5.0 – 5.7

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