Bacon Combo Graph – Unreal Engine

Bacon Combo Graph is an Unreal Engine plugin (UE5.4-5.5) designed to help you build complex, animation-driven combat systems fast and easy. With a custom visual editor, native GAS support, and multiplayer-ready design, it’s perfect for devs who want clean workflow and fast iteration — especially for melee or combo-heavy games.

No more painful DataAssets or digging into raw code. You get a graph-based combo system, built to support players, AI, GAS, and networked gameplay — all in one streamlined tool.

Features

Custom editor tool to design complex combo sequence

Multiple graph nodes, fully extendable to suit your game logics

Animation driven system integration to communicate seamlessly between Animation / Montage and Gameplay Abilities

Hitbox system implemented with multiple pre-made shapes (box, sphere, capsule, ring,…)

Combo window, complex input like one click attack or charge attack (supported by Enhanced Input System) are included and supported by the graph

Multiplayer supported

Features:

Custom Combo Graph Editor

Animation Driven Gameplay Ability

Code Modules:

AnimationDrivenSystem (Runtime)

BaconContextAbility (Runtime)

ComboGraphASC (Runtime)

ComboGraphRuntime (Runtime)

ComboGraphEditor (Editor)

Supported Unreal Engine Versions
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