Basic Splined Mesh Blueprint

Basic Splined Mesh Blueprint
Version: 5.3
Original_Link_https://unrealengine.com/marketplace/en-US/product/basic-splined-mesh-blueprint

Basic Splined Mesh Blueprint
Features:
Periodic and continuous placement
Snapping offset spline to another spline (like how a guardrail follows the side of a road. See picture example above)
Ability to snap meshes to the ground
Landscape tilt- Ground slope influences the rotation of the mesh sitting on the ground to mimic the slope
Meshes can be rotated along the spline and deform appropriately
The mesh can be re-oriented in any direction without needing to fix the mesh rotation through re-importing
Has basic options to change collision type
Basic options to offset meshes along the spline
Allows meshes to be used along the z axis as well for full 3D movement with appropriate twisting options
Also has the ability to spawn meshes and blueprints to be placed along the spline
Version: 5.3
Original_Link_https://unrealengine.com/marketplace/en-US/product/basic-splined-mesh-blueprint