Blaze AI Engine – Unity

DEMO VIDEO

A universal AI engine for all your needs. Create smart enemies and companions.
Blaze AI is a powerful, easy-to-use AI engine for creating enemies and companions, with features like root motion, off-mesh links, and an incredibly easy to use animation system for commercial-grade results.

THE POWER OF BLAZE AI
You’ll be able to create any AI type:
Animals, zombies, and simple wanderers ✅
Shooter AI with cover tactics ✅
Ranged spear-throwers ✅
Melee brutes ✅
Agile climbers and jumpers ✅
Companions with all abilities ✅

MODULES (expand AI features)
Hearing
Predator
Enemy Waves

SYSTEM DESIGN
Doesn’t force a certain way to do things
Modular design
Switch behaviours dynamically (e.g: switch AI from attacking to fleeing)
Customizability

PERFORMANCE
Blaze is highly optimized with a single Update() per AI, plus distance culling, vision performance options, lightweight audio via scriptable objects, and customizable physics layers.

EASE OF ANIMATION (& ROOT MOTION)
The Blaze animation system offers the easiest workflow. Just drag your animation to the Animator, select it in Blaze through a drop-down, and the system handles the rest. No triggers or transitions required. This keeps your animator clean and organized. Root motion is also supported.

LOCAL AVOIDANCE
Blaze includes built-in local avoidance, letting AIs navigate without colliding. In companion mode, it also helps companions avoid the player.

OFF MESH LINKS
Blaze AI is the first and only AI on the store with off-mesh link support, enabling jumps, falls, and ladder climbs. Fully compatible with root motion and companions.

COMPANION MODE
Blaze lets you create companions as well as enemies. Use companion mode to fight alongside the player and issue commands like follow, stay, attack, or move.

AI VS AI
Blaze AIs can attack and fight each other to the death.

RAGDOLL SUPPORT
Supports ragdolls on death or knockout, with smooth transitions and customizable force.

SPARE STATES (EMOTES)
Blaze lets you create spare states, custom states you can trigger anytime to run behaviors, events, animations, or audio, like taunting, stun or blocking attacks.

APIs & PROGRAMMING
Blaze provides extensive APIs and property access, letting you adjust AI behavior at runtime. All APIs and public properties are detailed in the docs.

GLIMPSE OF OTHER BLAZE FEATURES
Multi-target vision, detection bar, knockout, AI vs AI combat, strafing, retreating, call-for-help, react to tags, contact checks, searching, friendly mode, fleeing, and more.

PACKAGE & DEMOS
This package comes with 8 demos, for built-in & URP, to get you up and running with everything you need. Also comes with a thorough documentation and the source codes (commented and organized in regions).

Technical details:
Uses Unity’s navmesh for pathfinding
Normal, alert, surprised and attack states
Randomized navmesh or pre-set patrols
Vision (with vision meter support for stealth)
Cover shooter (with auto cover finding and hiding)
Melee & ranged attacks
AI vs AI
Distractions
Flee
Companion AI
Dynamic behaviour change
Local avoidance
Animation root motion
Clean and easy custom inspector
Knockout
Ragdoll
Death
Patrol audios
Get hit
Distance culling
Offmesh link support (for jumping, falling & climbing ladders)
So much more!

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