Chinese Ancient Guard – Unreal Engine

Note when purchasing: Additional clothing and bones have no physics simulation effects. For extra bones, please check the binding details below. It is recommended to use the Kawaii plugin for better results

Contents include

A refined character model

Fully bound UE5 bone hierarchy

ARKit blend shapes

Groom hair

Demo character and animation blueprint

Third-person demo animations

Detailed description

Polygon count

Guard: 125,362

Guard_head: 6,872

Rigging

The rig is based on UE5 bones, with an additional bone named “ChineseGuard” added

The main hierarchy remains unchanged

Created in Maya without the use of plugins

Blend Shapes

Perfectly fixed 52 ARKit blend shapes converted from Metahuman

Tested for facial capture using Live Link Face

Suitable for live streaming

Textures

A total of 77 textures

49 basic or functionally necessary textures

13 head textures

5 sets totaling 15 clothing textures

Supported Unreal Engine Versions
5.8

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