Dragon.IK – Universal IK System
Dragon.IK – Universal IK System
The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.
The plugin aims to provide IK to different types of animals such as:
Quadrupeds : Wolves , horses etc
Bipeds : T-Rex , birds , humans etc
Spiders : Multi-legged creatures such as spiders and scorpions etc
Snakes : Snakes & Worms etc
A universal aim/look-at solver that works on any kind of creature or character!
Features:
Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
Three animation Blueprints are provided : “Dragon Spine Solver”,”Dragon Foot Solver” and “Dragon Aim Look Solver”
Code Modules:
DragonIKPlugin [Runtime]
DragonIKPluginEditor [UncookedOnly]
Asset version: 2.3.7 (UE5.0, 4.27-4.25) / v2.3.6 (UE5.0) / v2.3.5 (UE4.27-4.25)
Original_Link_https://unrealengine.com/marketplace/en-US/product/dragon-ik-animal-inverse-kinematics