Great White Shark

DEMO VIDEO

Operable character Blueprint(BP_SharkThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingShark) are included.
Turn and roll animations are not included.
Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.
The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.

The operation of BP_ChasingShark is as follows:
-If food(BP_SharkFood) is placed in the scene, select a food randomly selected from among them as the destination.
-If there is no food in the scene, it follows the player.
-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the normal direction.
-If it is tilted, it changes the roll speed to recover the tilt.

Animation names:
Anim_SharkBite
Anim_SharkBiteDown
Anim_SharkBiteLeft
Anim_SharkBiteRight
Anim_SharkBiteShake
Anim_SharkBiteUp
Anim_SharkDeath
Anim_SharkFloat
Anim_SharkIdle
Anim_SharkRebirth
Anim_SharkSwimForward

Asset version: 4.2x

Original_Link_https://unrealengine.com/marketplace/en-US/product/great-white-shark/

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