HackSkills – Raycast-Based Hacking System – Unreal Engine

HackSkills is a modular raycast-based hacking system inspired by Watch_Dogs, designed for Unreal Engine.
It allows players to interact with cameras, hackable devices, and controllable characters through a flexible Blueprint system.

Key Features:
Hackable Cameras:
Look at a camera and press F to take control.
Automatically enable or toggle hacking skill (Z).
Follow mode (X) and return position toggle (C).
Adjustable FOV and angle limits.
Expandable camera control/exit events in Level Blueprint.
Hackable Devices:
Editable light and effect settings (initial & activated).
Adjustable detection/trigger distance and sound effects.
Extendable activation event example provided.
Hackable Characters:
Press Z to toggle hacking mode.
Press Q to return control to the main character.
Fully compatible with camera switching and device interaction.
Demo Level Included:
Contains example setups for all hackable components.
Uses only official Unreal Engine starter content (easy to replace meshes).

Notes:
All Blueprints include Chinese and English comments for easy understanding.

Feature 1:
Hackable Cameras – take control by looking and pressing F; includes adjustable FOV, follow mode (X), return toggle (C), mouse-wheel zoom with customizable limits, and optional raycast activation.

Feature 2:
Hackable Devices – customizable light settings, trigger distance, sound effects, and cooldown; supports extendable Blueprint activation events.

Feature 3:
Hackable Characters – toggle hacking skill (Z), interact with devices (E), and return to main character (Q) seamlessly.

Included Assets:
Blueprints: 10
Skeletal Meshes: 2
Static Meshes: 5
Materials: 5
Textures: 15
Animation Blueprints: 1
Audio: 1
Input:
Preconfigured – Mouse & Keyboard
Network Replicated:
No (Single-player Blueprint system)
Supported Platforms:
Windows – Yes
Mac – not tested
Supported Unreal Engine Versions: 5.6

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