HKH Object Pooling – Unreal Engine

Key Features:

Blueprint & C++ Ready — Easy to use in Blueprints with fully exposed functions, or plug into C++ with granular control.

Multi-Type Pools — Includes separate components for Actors, Pawns, Characters, and a powerful Shared Pool for mixed types.

Custom Events — Supports OnPoolBeginPlay and OnPoolEndPlay for seamless behavior resetting.

Auto Initialization & Deferred Spawning — Spawn on demand, auto-load on game start, or use advanced manual control.

Projectile Optimization — Includes custom projectile movement & spline support, bypassing Unreal’s default limitations.

Niagara Compatible — Built-in support for CPU-based pooling with Niagara FX via Force Solo mode.

Supported Unreal Engine Versions
5.6 – 5.7

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