LIGHTGRID – Unreal Engine

LIGHTGRID – Unreal Engine
LightGrid is a modular lighting and post process toolkit for Unreal Engine, built for fast iteration and cinematic control.
Spawn chrome spheres, apply emissive effects, switch post process styles, and deploy over 500 gobos—all with intuitive, in-scene controls. Perfect for prototyping, grading, and stylized lighting setups.
Features:
Calibration & Time of Day
Chrome sphere + color calibrator spawning in view
Calibrator alignment (Z-axis or XYZ)
Time presets: Morning, Lunch, Afternoon, Evening, Night
24-hour slider + manual input
Auto-locate directional light
Emissive & Transparency:
Apply translucent/opaque emissive materials
Adjust: Color, Emissive Strength, Fresnel, Opacity
Pulse effects (3 styles), flicker toggle, WPO control
Attach Spot, Point, or Rect lights
“Simply Transparent” setup + advanced controls
Post Process Toolkit:
Save settings to 10 UI slots
Export/import post process data
Apply templates or spawn volumes
Built-in styles: Cinematic, Neutral, Stylized, Horror, Sci-fi
Preview parameters before committing
Does not support: Convolution Kernel, Exposure Curves, Metering Mask, Dirk Tint, Height/Shadow Curves, BokehShape, LUTs, Cubemaps, Film Grain, External Data Layer
GOBO System:
500+ gobos (searchable/sortable)
Spawn planes/lights with gobos attached
Adjust gobos in-scene or attach to any light
Debug & Lighting Tools:
Stat overlays, Lumen volume, dual spotlight setup
Lighting channels (multi-select), DOF quality toggle
VisualizeHDR histogram, foliage shadow control
VolumetricFog.GridPixelSize access
Documentation: Video link shows usage. GOBO video shows how to open the tool.