LiveLinkVISCA – Unreal Engine

Unreal Engine plugin that adds a Live Link source for VISCA over IP. It receives Sony-style VISCA camera control commands and publishes camera state to Live Link so PTZ cameras, hardware controllers, and desktop VISCA tools can drive Unreal cameras.
The plugin is designed for virtual production, broadcast, previs, and test-control workflows where a VISCA sender should control a Cine Camera or expose camera state to Blueprint tools.

Features:
Live Link source for VISCA over IP.
Configurable IPv4 bind address and one receiver per Live Link subject.
UDP listen mode for simple datagram senders.
TCP session mode with VISCA-over-IP ACK/completion replies for controllers that wait for responses.
Standard Live Link Camera subject for compatibility with existing Camera-role workflows.
Additive custom VISCA Camera role subject named <Subject>_VISCA with extended VISCA state
Continuous pan, tilt, zoom, and focus drive until a stop/direct/home/reset command is received.
Simulated state and inquiry replies for common VISCA commands.
Live Link VISCA Camera component for applying standard and extended data to Camera/Cine Camera actors.
Code Modules:
Module 1: LiveLinkVISCA – Runtime
Number of Blueprints: 0
Number of C++ Classes: 6 total C++ classes, including 4 reflected UCLASS types
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Supported Target Build Platforms:
Windows / Win64
Supported Unreal Engine Versions: 5.7

Important/Additional Notes:
Requires Unreal Engine 5.x, Live Link, and Live Link Camera. Developed and tested with Unreal Engine 5.7 on Windows. The plugin receives VISCA over IP via UDP or TCP and publishes Live Link Camera-role subjects plus an extended VISCA Camera role. It uses network sockets but does not implement Unreal multiplayer replication.

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